public override bool Prepare(Creature creature, Skill skill, Packet packet)
{
Send.SkillFlashEffect(creature);
Send.SkillPrepare(creature, skill.Info.Id, skill.GetCastTime());
// Default lock is Walk|Run, since renovation you are stopped when
// loading counter, previously you kept running till you were at your
// destination.
if (AuraData.FeaturesDb.IsEnabled("TalentRenovationCloseCombat"))
creature.StopMove();
return true;
}