Aura.Channel.Skills.Combat.CombatMastery.GetStabilityReduction C# (CSharp) Метод

GetStabilityReduction() публичный Метод

Returns stability reduction for creature and weapon.
http://wiki.mabinogiworld.com/view/Knock_down_gauge#Knockdown_Timer_Rates
public GetStabilityReduction ( Creature creature, Item weapon ) : float
creature Aura.Channel.World.Entities.Creature
weapon Item
Результат float
		public float GetStabilityReduction(Creature creature, Item weapon)
		{
			var count = weapon != null ? weapon.Info.KnockCount + 1 : creature.RaceData.KnockCount + 1;
			var speed = weapon != null ? (AttackSpeed)weapon.Data.AttackSpeed : (AttackSpeed)creature.RaceData.AttackSpeed;

			// All values have been taken from the weapons data, the values in
			// comments were estimates, mainly based on logs.

			switch (count)
			{
				default:
				case 1:
					return 105;

				case 2:
					switch (speed)
					{
						default:
						case AttackSpeed.VerySlow: return 67; // 70
						case AttackSpeed.Slow: return 65; // 68
						case AttackSpeed.Normal: return 65; // 68
						case AttackSpeed.Fast: return 65; // 68
						case AttackSpeed.VeryFast: return 65;
					}

				case 3:
					switch (speed)
					{
						default:
						case AttackSpeed.VerySlow: return 55; // 60
						case AttackSpeed.Slow: return 52; // 56
						case AttackSpeed.Normal: return 50; // 53
						case AttackSpeed.Fast: return 49; // 50
						case AttackSpeed.VeryFast: return 48;
					}

				case 4:
					switch (speed)
					{
						default:
						case AttackSpeed.VerySlow: return 42;
						case AttackSpeed.Slow: return 40;
						case AttackSpeed.Normal: return 39;
						case AttackSpeed.Fast: return 36;
						case AttackSpeed.VeryFast: return 37;
					}

				case 5:
					switch (speed)
					{
						default:
						case AttackSpeed.VerySlow: return 36;
						case AttackSpeed.Slow: return 33;
						case AttackSpeed.Normal: return 31.5f;
						case AttackSpeed.Fast: return 30; // 40
						case AttackSpeed.VeryFast: return 29.5f; // 35
					}
			}
		}