public void CheckBoundries(int scrnWidth, int scrnHeight)
{
//top
if (playerPos.Y <= 0)
{
playerPos.Y = scrnHeight - 1;
}
//bottom
if (playerPos.Y >= scrnHeight)
{
playerPos.Y = 0;
}
//left
if (playerPos.X <= 0 )
{
playerPos.X = scrnWidth - 1;
}
//right
if (playerPos.X >= scrnWidth)
{
playerPos.X = 0;
}
}