public List<string> GetButtonsPressed(/*string[,] keyBinds*/)
{
List<string> btnsPressed = new List<string>();
Keys[] kbState = Keyboard.GetState().GetPressedKeys();
Keys[] keys = new Keys[10]; //up, down, left, right, select, back, shoot, volUp, volDown, pause
for (int i = 0; i < 10; i++)
{
Enum.TryParse(keyBinds[i, 1], out keys[i]);
}
for (int i = 0; i < 10; i++)
{
if (kbState.Contains(keys[i]))
btnsPressed.Add(keyBinds[i, 0]);
}
return btnsPressed;
}