public void Update(GameTime gameTime)
{
MouseState mouse = Mouse.GetState();
Point mousePoint = new Point(mouse.X, mouse.Y);
SelectName(mouse, mousePoint, gameTime);
//Rectangle mouseRec = new Rectangle((int)mouse.X, (int)mouse.Y, 1,1);
if (recRetry.Contains(mousePoint))
{
if (mouse.LeftButton == ButtonState.Pressed && mouseReleased == true)
{
gameStateNumber = 2;
mouseReleased = false;
}
}
if (recMainMenu.Contains(mousePoint))
{
if (mouse.LeftButton == ButtonState.Pressed && mouseReleased == true)
{
gameStateNumber = 1;
mouseReleased = false;
}
}
if (mouse.LeftButton == ButtonState.Released)
{
mouseReleased = true;
}
}