public void ResetPickups()
{
pickUp = new Classes.Pickup();
randomized = false;
spawnPickup = r.Next(0, 100);
shield.SetShieldLives(1);
shield.SetIsActive(false);
p.SetMaxDelay(25);
pickUp.SetTexture(Content.Load<Texture2D>("PickupItem"));
p.SetMaxSpeed(3.0f);
shield.SetElapsedFrames(0);
machineGun.SetElapsedFrames(0);
extraLife.SetElapsedFrames(0);
speedUp.SetElapsedFrames(0);
//p.SetTexture(Content.Load<Texture2D>("RocketIdle"));
intersected = false;
}