private void ResetDataBuffers()
{
bool ListenigForData = SharedData.bool_Listen_for_Data;
if (SharedData.bool_Listen_for_Data == true)
{
SharedData.bool_Listen_for_Data = false;
buttonStopRun.Text = "Stopped";
this.progressBar1.Visible = false;
}
// Here reset the data buffer, this will empty data buffer.
int NumOfItems = listBoxManFrame.Items.Count - 1;
for (int Index = NumOfItems; Index >= 0; Index--)
listBoxManFrame.Items.RemoveAt(Index);
DynamicDisplayBuilder.ResetGetDataIndex = 0;
DynamicDisplayBuilder.Initialise();
// Reset data buffer for each
// category
CAT01.Intitialize(true);
CAT02.Intitialize(true);
CAT08.Intitialize();
CAT34.Intitialize(true);
CAT48.Intitialize(true);
CAT62.Intitialize(true);
CAT63.Intitialize();
CAT65.Intitialize();
CAT244.Intitialize();
if (ListenigForData == true)
{
SharedData.bool_Listen_for_Data = true;
buttonStopRun.Text = "Running";
this.progressBar1.Visible = true;
}
}