Assimp.Viewer.AssimpView.HandleMouseInputLightRotate C# (CSharp) Метод

HandleMouseInputLightRotate() приватный Метод

private HandleMouseInputLightRotate ( ) : void
Результат void
        private void HandleMouseInputLightRotate()
        {
	        Point mousePos;
	        mousePos = Control.MousePosition;
            mousePos = PointToClient(mousePos);

	        g_mousePos.X = mousePos.X;
	        g_mousePos.Y = mousePos.Y;

	        if (g_bMousePressedR)
		    {
		        int nXDiff = -(g_mousePos.X - g_LastmousePos.X);
		        int nYDiff = -(g_mousePos.Y - g_LastmousePos.Y);

		        Vector3 v = new Vector3(1.0f,0.0f,0.0f);
		        Matrix mTemp;
                mTemp = Matrix.RotationAxis(v, Geometry.DegreeToRadian((float)nYDiff / 2.0f));
		        D3DXMatrixRotationAxis( (D3DXMATRIX*) &mTemp, (D3DXVECTOR3*)&v, D3DXToRadian((float)nYDiff / 2.0f));
                Vector3.TransformCoordinate(
		        D3DXVec3TransformCoord((D3DXVECTOR3*)&g_avLightDirs[0],
			        (const D3DXVECTOR3*)&g_avLightDirs[0],(const D3DXMATRIX*)&mTemp);

		        v = aiVector3D(0.0f,1.0f,0.0f);
		        D3DXMatrixRotationAxis( (D3DXMATRIX*) &mTemp, (D3DXVECTOR3*)&v, D3DXToRadian((float)nXDiff / 2.0f));
		        D3DXVec3TransformCoord((D3DXVECTOR3*)&g_avLightDirs[0],
			        (const D3DXVECTOR3*)&g_avLightDirs[0],(const D3DXMATRIX*)&mTemp);
            }
        }