Assets.Scripts.Utils.MessageZone.OnTriggerEnter C# (CSharp) Метод

OnTriggerEnter() публичный Метод

public OnTriggerEnter ( Collider col ) : void
col UnityEngine.Collider
Результат void
        void OnTriggerEnter(Collider col)
        {
            if (col.tag == "Player" && !_hasPlayed)
            {
                _hasPlayed = true;
                AudioSource.PlayClipAtPoint(Clip, transform.position);
            }
        }
    }
MessageZone