Assets.Scripts.Services.ComboHits.RandomizedComboHitSequence.RandomizedComboHitSequence C# (CSharp) Метод

RandomizedComboHitSequence() публичный Метод

public RandomizedComboHitSequence ( string name, Rect randomizationBounds, int randomHitZoneCount, int triggerFrequency, int bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f ) : Assets.Scripts.Extensions
name string
randomizationBounds UnityEngine.Rect
randomHitZoneCount int
triggerFrequency int
bonusMultiplier int
triggerZone UnityEngine.Rect
maxFirstHitWaitTime float
maxWaitTimeBetweenHits float
hitZoneDisplayInterval float
Результат Assets.Scripts.Extensions
        public RandomizedComboHitSequence(string name, Rect randomizationBounds, int randomHitZoneCount, int triggerFrequency, int bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f) :
            base(name, triggerFrequency, bonusMultiplier, triggerZone, maxFirstHitWaitTime, maxWaitTimeBetweenHits, hitZoneDisplayInterval)
        {
            this.RandomizationBounds = randomizationBounds;
            this.RandomHitZoneCount = randomHitZoneCount;
        }