Assets.Scripts.Player.KeyboardMovement.Update C# (CSharp) Метод

Update() публичный Метод

public Update ( ) : void
Результат void
        void Update()
        {
            if (IsGrounded())
            {
                _isJumping = false;
                _wasGrounded = true;
                _lastGroundedTime = Time.time;
            }
            else if (Time.time - _lastGroundedTime > MaxGroundedJumpTime)
            {
                _wasGrounded = false;
                _isJumping = false;
            }

            var canJump = Time.time - _lastJumpTime > MaxJumpDelay;

            if (Input.GetKeyDown(KeyCode.Space) && _wasGrounded && !_isJumping && canJump)
            {
                _isJumping = true;
                _lastJumpTime = Time.time;

                var rigidbody = GetComponent<Rigidbody>();
                rigidbody.velocity = new Vector3(rigidbody.velocity.x, 0, rigidbody.velocity.z);
                rigidbody.AddForce(0, JumpForce, 0);
            }
        }