void Start()
{
// Sliding positions
_startPosition = transform.localPosition;
_endPosistion = new Vector3(_startPosition.x, _startPosition.y + moveValue, _startPosition.z);
// Get all IInteractables
_interactables = new List<IInteractable>();
foreach (var interactable in Interactables)
_interactables.Add(interactable.GetComponent<IInteractable>());
StartCoroutine(CheckForInputs());
}