void FixWater()
{
switch (WaterLevel)
{
case (0):
Water.SetActive(false);
break;
case (1):
Water.SetActive(true);
var vec = Water.transform.localPosition;
vec.y = 84;
Water.transform.localPosition = vec;
vec = Water.transform.localScale;
vec.x = 28.2f;
vec.z = 28.2f;
Water.transform.localScale = vec;
break;
case (2):
Water.SetActive(true);
vec = Water.transform.localPosition;
vec.y = 95;
Water.transform.localPosition = vec;
vec = Water.transform.localScale;
vec.x = 33f;
vec.z = 33f;
Water.transform.localScale = vec;
break;
}
}