private void SmoothClusters()
{
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
int neighbourWallTiles = GetSurroundingWallCount(x, y);
if (_map[x, y] == 1)
continue;
if (neighbourWallTiles > 0 && Random.Range(0,100) < 15)
_map[x, y] = 1;
else
_map[x, y] = 0;
}
}
}