AssetBundleGraph.Modifiers.RenderTextureModifier.Modify C# (CSharp) Метод

Modify() публичный Метод

public Modify ( object asset ) : void
asset object
Результат void
        public void Modify(object asset)
        {
            var renderTex = asset as RenderTexture;

            renderTex.wrapMode = this.wrapMode;
            renderTex.filterMode = this.filterMode;

            /*
                depth parameter cannot change from code.
                and anisoLevel can be change if asset's depth is 0.
            */
            if (renderTex.depth == (int)DepthBuffer.NoDepthBuffer) {
                renderTex.anisoLevel = this.anisoLevel;
            }
        }