public static string GetCacheAssetsPath()
{
if (_cacheAssetsPath == null)
{
var cachePath = Application.persistentDataPath + "/Assets/";
if (!Directory.Exists(cachePath))
{
Directory.CreateDirectory(cachePath);
#if UNITY_IPHONE
iPhone.SetNoBackupFlag(cachePath);
#endif
}
_cacheAssetsPath = cachePath;
}
return _cacheAssetsPath;
}