public AsgardClient()
: base()
{
_netConfig = Config.Get<NetConfig>("network");
_bifrost = new BifrostClient(_netConfig.Host, _netConfig.Port);
RPCManager.SetConnection(_bifrost);
AddInternalSystem(_bifrost, 0);
float delay_amount = (float)Math.Round((1f / _netConfig.Tickrate) * 6f, 2);
_jitterBuffer = new JitterBuffer<List<Tuple<Entity, NetworkObject>>>(_netConfig.Tickrate / 5);
_stateList = new List<PlayerStateData>();
_moveBuffer = new Core.Collections.LinkedList<PlayerStateData>();
}