public void AAMLLoadDirectoryTest()
{
ArtemisEngine.Setup("game.constants", Setup);
ArtemisEngine.Begin(Initialize);
AAMLFileReader fileReader = new AAMLFileReader("../../Animation/LoadDirectoryAAMLTestFile.aaml");
try
{
fileReader.Read();
Assert.AreEqual(20, fileReader.Map.SpriteSheet.LoadedTextures.Count);
}
catch(Exception e)
{
Assert.Fail(e.Message + "\nAt:\n" + e.StackTrace);
}
}