public void BrowseDirectory()
{
var dialog = new FolderBrowserDialog
{
SelectedPath = ((UnrealTournamentSettings) GameSettings).GameDirectory
};
var result = dialog.ShowDialog();
if (result != DialogResult.OK)
return;
((UnrealTournamentSettings) GameSettings).GameDirectory = dialog.SelectedPath;
NotifyOfPropertyChange(() => GameSettings);
GameSettings.Save();
PlaceFiles();
}