public static void StartupConnection()
{
if (started_up == false)
{
//create appdata folder if it doesn't already exist
var appDataLocation = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Arma2NETMySQL");
//check to see if the Arma2NETMySQL folder exists, if not create it
if (!System.IO.Directory.Exists(appDataLocation))
{
System.IO.Directory.CreateDirectory(appDataLocation);
}
//Start up logging
logger_object = new Logger();
Logger.addMessage(Logger.LogType.Info, "Logging started in directory: " + Logger.getLogDir());
Logger.addMessage(Logger.LogType.Info, "Arma2NETMySQL Plugin Started.");
//Use AssemblyInfo.cs version number
//Holy cow this is confusing...
//http://stackoverflow.com/questions/909555/how-can-i-get-the-assembly-file-version
//http://all-things-pure.blogspot.com/2009/09/assembly-version-file-version-product.html
//http://stackoverflow.com/questions/64602/what-are-differences-between-assemblyversion-assemblyfileversion-and-assemblyin
Logger.addMessage(Logger.LogType.Info, "Version number: " + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString());
//Utils.FileVersion returns the current version that is running
//Utils.Version returns the API version, when this changes, all plugins need to be recompiled
//This version call doesn't always seem to play nicely (it causes errors where it can't find the managed.dll)
//Logger.addMessage(Logger.LogType.Info, "Compiled against Arma2NET Version: " + Utils.FileVersion);
//Load in Databases.txt file
//This also sets up the SQLProvider associated with the database
Logger.addMessage(Logger.LogType.Info, "Loading databases...");
SQL.dbs = new Databases();
//set mutex so we know we've started everything up
started_up = true;
}
}