Ark.Client.Connect C# (CSharp) Метод

Connect() публичный Метод

public Connect ( string hostname, int port ) : Task
hostname string
port int
Результат Task
        public async Task<bool> Connect(string hostname, int port)
        {
            if(ServerConnectionStarting != null)
                ServerConnectionStarting(this, new ServerConnectionEventArgs{Message = "Connecting to " + hostname + ":" + port.ToString() + "...", Status = ServerConnectionStatus.Connecting, Timestamp = DateTime.Now});

            try
            {
                TcpClient = new TcpClient();
                TcpClient.NoDelay = true;
                await TcpClient.ConnectAsync(hostname, port);
            }
            catch
            {
                if(ServerConnectionFailed != null)
                    ServerConnectionFailed(this, new ServerConnectionEventArgs{Message = "Failed to connect!  Make sure the server is running and that your hostname and port are correct.", Status = ServerConnectionStatus.Disconnected, Timestamp = DateTime.Now});
            }
            if(IsConnected)
            {
                TcpClientStream = TcpClient.GetStream();

                if(ServerConnectionSucceeded != null)
                    ServerConnectionSucceeded(this, new ServerConnectionEventArgs{Message = "Successfully connected.", Status = ServerConnectionStatus.Connected, Timestamp = DateTime.Now});

                //Keepalive.Reset();
                return true;
            }
            else return false;
        }

Usage Example

Пример #1
0
        public async Task Connect(ConnectionInfo connectionInfo)
        {
            Disconnect();

            CurrentServerInfo = connectionInfo;

            Client = new Client();
            Client.ServerConnectionFailed += OnServerConnectionFailed;
            Client.ServerConnectionDropped += OnServerConnectionDropped;
            Client.ServerConnectionSucceeded += OnServerConnectionSucceeded;
            Client.ServerConnectionStarting += OnServerConnectionStarting;
            Client.ServerConnectionDisconnected += OnServerConnectionDisconnected;
            Client.ReceivedPacket += OnReceivedPacket;

            await Client.Connect(CurrentServerInfo.Hostname, CurrentServerInfo.Port);
        }
All Usage Examples Of Ark.Client::Connect