public string GetCommand(uint entry, int map, int phaseMask, Vector3 position, float orient)
{
var builder = new CommandBuilder("creature");
builder.AddColumnValue("id", entry);
builder.AddColumnValue("map", map);
builder.AddColumnValue("spawnMask", 1);
builder.AddColumnValue("phaseMask", "0x" + phaseMask.ToString("X8"));
builder.AddColumnValue("modelid", 0);
builder.AddColumnValue("equipment_id", 0);
builder.AddColumnValue("position_x", position.X);
builder.AddColumnValue("position_y", position.Y);
builder.AddColumnValue("position_z", position.Z);
builder.AddColumnValue("orientation", orient);
builder.AddColumnValue("spawntimesecs", 120);
builder.AddColumnValue("spawndist", 0.0f);
builder.AddColumnValue("currentwaypoint", 0);
builder.AddColumnValue("curhealth", 1);
builder.AddColumnValue("curmana", 0);
builder.AddColumnValue("DeathState", 0);
builder.AddColumnValue("MovementType", 0);
return builder.BuildInsert(true);
}