Arena.ArenaModel.OnSetContext C# (CSharp) Метод

OnSetContext() защищенный Метод

protected OnSetContext ( ) : void
Результат void
        protected override void  OnSetContext()
        {
            GraphicsInterface.gCheckErrors = true;

            //fViewer = new SketchViewer(GI, 620, 440);

            
            // Sections of the wall
            fSection0 = new CylinderSection(GI, 14.0f, 12.0f, 72, 10, 10, new RectangleF(4.0f/5,1, 1.0f/5, 1));

            fSection72 = new CylinderSection(GI, 14.0f, 12.0f, 72, 10, 10, new RectangleF(3.0f/5, 1, 1.0f / 5, 1));

            fSection144 = new CylinderSection(GI, 14.0f, 12.0f, 72, 10, 10, new RectangleF(2.0f / 5, 1, 1.0f / 5, 1));

            fSection216 = new CylinderSection(GI, 14.0f, 12.0f, 72, 10, 10, new RectangleF(1.0f / 5, 1, 1.0f / 5, 1));

            fSection288 = new CylinderSection(GI, 14.0f, 12.0f, 72, 10, 10, new RectangleF(0.0f / 5, 1, 1.0f / 5, 1));


            // Sections displaying current speaker
            fSpeakerSection0 = new CylinderSection(GI, 4.0f, 4.0f, 45, 10, 10);
            fSpeakerSection90 = new CylinderSection(GI, 4.0f, 4.0f, 45, 10, 10);
            fSpeakerSection180 = new CylinderSection(GI, 4.0f, 4.0f, 45, 10, 10);
            fSpeakerSection270 = new CylinderSection(GI, 4.0f, 4.0f, 45, 10, 10);



            GI.Features.DepthTest.Enable();

            // Medium Cyan background
            GI.Buffers.ColorBuffer.Color = ColorRGBA.MediumCyan;

            // Cull backs of polygons
            //GI.CullFace(GLFace.Back);
            GI.FrontFace(FrontFaceDirection.Ccw);
            //GI.Enable(GLOption.CullFace);

            GI.Features.DepthTest.Enable();

            // Setup light parameters
            //GI.LightModel(LightModelParameter.LightModelAmbient, fNoLight);
            GI.LightModel(LightModelParameter.LightModelAmbient, fBrightLight);
            GI.Features.Lighting.Light0.Ambient = new ColorRGBA(fLowLight);
            GI.Features.Lighting.Light0.Diffuse = new ColorRGBA(fBrightLight);
            GI.Features.Lighting.Light0.Specular = new ColorRGBA(fBrightLight);
            GI.Features.Lighting.Enable();
            GI.Features.Lighting.Light0.Enable();

            // Mostly use material tracking
            GI.Features.ColorMaterial.Enable();
            GI.ColorMaterial(GLFace.FrontAndBack, ColorMaterialParameter.AmbientAndDiffuse);
            GI.Material(GLFace.FrontAndBack, MaterialParameter.Shininess, 128);


            string PanoramicName = "Microsoft RoundTable Panoramic Video";
            string SpeakerName = "Microsoft RoundTable Active Speaker Video";

            //fWallTexture = TextureHelper.CreateCheckerboardTexture(GI, 512, 512);
            //fWallTexture = VideoTexture.CreateVideoDeviceTexture(GI, PanoramicName);
            fWallVideo = VideoTexture.CreateFromDeviceIndex(GI, 0);
            fWallTexture = fWallVideo;


            //fSpeakerTexture = TextureHelper.CreateCheckerboardTexture(GI, 512, 512);
            //fSpeakerTexture = VideoTexture.CreateVideoDeviceTexture(GI, SpeakerName);
            //fSpeakerTexture = VideoTexture.CreateFromDeviceIndex(GI, 1);
            fSpeakerVideo = VideoTexture.CreateFromDeviceIndex(GI, 1);
            fSpeakerTexture = fSpeakerVideo;

            fDesktopTexture = TextureHelper.CreateCheckerboardTexture(GI, 512, 512);
        }