private void PlayerPresentationUserControl_OnLoaded(object sender, RoutedEventArgs e)
{
ProgressBar1.Maximum = Timeforpresentingoneplayer * 100;
_timer = new System.Timers.Timer
{
Interval = 10
};
_competitors = (List<ICompetitor>)DataContext;
if (_competitors != null)
{
_enumeratedCompetitors = _competitors.GetEnumerator();
}
}