void Camera_CameraTransformChanged( object sender, EventArgs e )
{
m_CB_Camera.m._Camera2World = m_Camera.Camera2World;
m_CB_Camera.m._World2Camera = m_Camera.World2Camera;
m_CB_Camera.m._Camera2Proj = m_Camera.Camera2Proj;
m_CB_Camera.m._Proj2Camera = m_CB_Camera.m._Camera2Proj.Inverse;
m_CB_Camera.m._World2Proj = m_CB_Camera.m._World2Camera * m_CB_Camera.m._Camera2Proj;
m_CB_Camera.m._Proj2World = m_CB_Camera.m._Proj2Camera * m_CB_Camera.m._Camera2World;
m_CB_Camera.UpdateData();
}