private async Task ParseActiveTrades() {
if (!Bot.HasValidApiKey) {
return;
}
HashSet<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetActiveTradeOffers();
if ((tradeOffers == null) || (tradeOffers.Count == 0)) {
return;
}
if (tradeOffers.RemoveWhere(tradeoffer => IgnoredTrades.Contains(tradeoffer.TradeOfferID)) > 0) {
if (tradeOffers.Count == 0) {
return;
}
}
ParseTradeResult[] results = await Task.WhenAll(tradeOffers.Select(ParseTrade)).ConfigureAwait(false);
if (Bot.HasMobileAuthenticator) {
HashSet<ulong> acceptedWithItemLoseTradeIDs = new HashSet<ulong>(results.Where(result => (result != null) && (result.Result == ParseTradeResult.EResult.AcceptedWithItemLose)).Select(result => result.TradeID));
if (acceptedWithItemLoseTradeIDs.Count > 0) {
await Task.Delay(3000).ConfigureAwait(false); // Sometimes we can be too fast for Steam servers to generate confirmations, wait a short moment
await Bot.AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, 0, acceptedWithItemLoseTradeIDs).ConfigureAwait(false);
}
}
if (results.Any(result => (result != null) && ((result.Result == ParseTradeResult.EResult.AcceptedWithItemLose) || (result.Result == ParseTradeResult.EResult.AcceptedWithoutItemLose)))) {
// If we finished a trade, perform a loot if user wants to do so
await Bot.LootIfNeeded().ConfigureAwait(false);
}
}