internal async Task OnPersonaState(SteamFriends.PersonaStateCallback callback) {
if (callback == null) {
ASF.ArchiLogger.LogNullError(nameof(callback));
return;
}
// Don't announce if we don't meet conditions
if (!HasAutomatedTrading || !SteamTradeMatcher) {
ShouldSendHeartBeats = false;
return;
}
string nickname = callback.Name ?? "";
string avatarHash = "";
if ((callback.AvatarHash != null) && (callback.AvatarHash.Length > 0) && callback.AvatarHash.Any(singleByte => singleByte != 0)) {
avatarHash = BitConverter.ToString(callback.AvatarHash).Replace("-", "").ToLowerInvariant();
if (avatarHash.Equals("0000000000000000000000000000000000000000")) {
avatarHash = "";
}
}
bool matchEverything = Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchEverything);
// Skip announcing if we already announced this bot with the same data
if (!string.IsNullOrEmpty(LastNickname) && nickname.Equals(LastNickname) && !string.IsNullOrEmpty(LastAvatarHash) && avatarHash.Equals(LastAvatarHash) && LastMatchEverything.HasValue && (matchEverything == LastMatchEverything.Value)) {
return;
}
await Semaphore.WaitAsync().ConfigureAwait(false);
try {
// Skip announcing if we already announced this bot with the same data
if (!string.IsNullOrEmpty(LastNickname) && nickname.Equals(LastNickname) && !string.IsNullOrEmpty(LastAvatarHash) && avatarHash.Equals(LastAvatarHash) && LastMatchEverything.HasValue && (matchEverything == LastMatchEverything.Value)) {
return;
}
// Even if following request fails, we want to send HeartBeats regardless
ShouldSendHeartBeats = true;
string request = await GetURL().ConfigureAwait(false) + "/api/Announce";
Dictionary<string, string> data = new Dictionary<string, string>(5) {
{ "SteamID", Bot.SteamID.ToString() },
{ "Guid", Program.GlobalDatabase.Guid.ToString("N") },
{ "Nickname", nickname },
{ "AvatarHash", avatarHash },
{ "MatchEverything", matchEverything ? "1" : "0" }
};
// We don't need retry logic here
if (await Program.WebBrowser.UrlPost(request, data).ConfigureAwait(false)) {
LastNickname = nickname;
LastAvatarHash = avatarHash;
LastMatchEverything = matchEverything;
}
} finally {
Semaphore.Release();
}
}