ArchiSteamFarm.Program.Init C# (CSharp) Метод

Init() приватный статический Метод

private static Init ( ) : void
Результат void
        private static void Init()
        {
            AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
            TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;

            Logging.InitCoreLoggers();

            if (!Runtime.IsRuntimeSupported) {
                ASF.ArchiLogger.LogGenericError("ASF detected unsupported runtime version, program might NOT run correctly in current environment. You're running it at your own risk!");
            }

            string homeDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
            if (!string.IsNullOrEmpty(homeDirectory)) {
                Directory.SetCurrentDirectory(homeDirectory);

                // Allow loading configs from source tree if it's a debug build
                if (Debugging.IsDebugBuild) {
                    // Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
                    for (byte i = 0; i < 4; i++) {
                        Directory.SetCurrentDirectory("..");
                        if (!Directory.Exists(SharedInfo.ASFDirectory)) {
                            continue;
                        }

                        Directory.SetCurrentDirectory(SharedInfo.ASFDirectory);
                        break;
                    }

                    // If config directory doesn't exist after our adjustment, abort all of that
                    if (!Directory.Exists(SharedInfo.ConfigDirectory)) {
                        Directory.SetCurrentDirectory(homeDirectory);
                    }
                }
            }

            InitServices();

            // If debugging is on, we prepare debug directory prior to running
            if (GlobalConfig.Debug) {
                if (Directory.Exists(SharedInfo.DebugDirectory)) {
                    Directory.Delete(SharedInfo.DebugDirectory, true);
                    Thread.Sleep(1000); // Dirty workaround giving Windows some time to sync
                }

                Directory.CreateDirectory(SharedInfo.DebugDirectory);

                DebugLog.AddListener(new Debugging.DebugListener());
                DebugLog.Enabled = true;
            }

            Logging.InitEnhancedLoggers();
        }

Same methods

Program::Init ( string args ) : void