ArcadeRPG.ObjectManager.getItemAt C# (CSharp) Метод

getItemAt() публичный Метод

public getItemAt ( int x, int y, int width, int height ) : Item
x int
y int
width int
height int
Результат Item
        public Item getItemAt(int x, int y, int width, int height)
        {
            int tx = (x) / game_state.tile_engine.getTileSize();
            int ty = (y + height-10) / game_state.tile_engine.getTileSize();

            Tile t = objects_layer.getTile(tx, ty);
            int type = t.getTexture();

            if (type == -1)
            {
                //Bottom Right
                tx = (x + width) / game_state.tile_engine.getTileSize();
                ty = (y + height-10) / game_state.tile_engine.getTileSize();

                t = objects_layer.getTile(tx, ty);
                type = t.getTexture();
                if (type == -1)
                {
                    return null;
                }
            }
            if (obj_hash[type] == objectType.ITEM)
            {
                itemType item_type = item_hash[type];
                Item new_item;
                switch (item_type)
                {
                    case itemType.LASER:
                        new_item = new Item(itemType.LASER, 3, 0, 0, 0, type);
                        break;
                    case itemType.SWORD:
                        new_item = new Item(itemType.SWORD, 3, 0, 0, 0, type);
                        break;
                    case itemType.ATT_BOOST:
                        new_item = new Item(itemType.ATT_BOOST, 5, 0, 0, 15, type);
                        break;
                    case itemType.DEF_BOOST:
                        new_item = new Item(itemType.DEF_BOOST, 0, 0, 5, 15, type);
                        break;
                    case itemType.KEY:
                        new_item = new Item(itemType.KEY, 0, 0, 0, 0, type);
                        break;
                    default:
                        new_item = null;
                        break;
                }
                t.setTexture(-1);
                return new_item;

            }

            return null;
        }