ArcadeRPG.MonsterEngine.move_towards_target C# (CSharp) Метод

move_towards_target() приватный Метод

private move_towards_target ( ArcadeRPG.Enemy monster ) : void
monster ArcadeRPG.Enemy
Результат void
        void move_towards_target(Enemy monster)
        {
            if (monster.getTarget() == null)
            {
                return;
            }
            int dist_x = monster.getTarget().loc_x - (monster.getX()+(monster.getWidth()/2))/game_state.tile_engine.getTileSize();
            int dist_y = monster.getTarget().loc_y - (monster.getY()+(monster.getHeight())) / game_state.tile_engine.getTileSize();
            if (dist_x == 0 && dist_y == 0)
            {
                monster.nextTarget();
                return;
            }

            if (Math.Abs(dist_x) > Math.Abs(dist_y))
            {
                //Advance in the X direction
                if (dist_x > 0)
                {
                    monster.setX(monster.getX() + monster.getSpeed());
                    monster.setDirection(PlayerDir.RIGHT);
                }
                else
                {
                    monster.setX(monster.getX() - monster.getSpeed());
                    monster.setDirection(PlayerDir.LEFT);
                }
            }
            else
            {
                //Advance in the Y direction
                if (dist_y > 0)
                {
                    monster.setY(monster.getY() + monster.getSpeed());
                    monster.setDirection(PlayerDir.DOWN);

                }
                else
                {
                    monster.setY(monster.getY() - monster.getSpeed());
                    monster.setDirection(PlayerDir.UP);

                }
            }
            if (monster.getLastDirection() != monster.getDirection())
            {
                monster.getSprite().StartAnimating((int)monster.getDirection() * 3, ((int)monster.getDirection() * 3) + 2);
            }
        }