ArcadeRPG.GameEngine.die C# (CSharp) Метод

die() публичный Метод

public die ( ) : void
Результат void
        public void die()
        {
            livesRemaining--;
            if (!hasMoreLives()) // if the user has 0 more lives, game over
            {
                if (backpackmenu.isShowing())
                    backpackmenu.Hide();
                if (timex.isShowing())
                    timex.Hide();
                gameEnded = true;
                return;
            }

            LoadLevel(game_state.tile_engine.getCurrentLevel()); // restart if the user has more lives
        }