private void UpdatePixelMapping(Dictionary<int, Utility.PixelMap[]> input)
{
for (int i = 0; i < this.pixelMapping.Length; i++)
this.pixelMapping[i] = -1;
if (!input.Any())
return;
int minUniverse = input.Min(x => x.Key);
int maxUniverse = input.Max(x => x.Key);
for (int universe = minUniverse; universe <= maxUniverse; universe++)
{
Utility.PixelMap[] mapping;
if (!input.TryGetValue(universe, out mapping))
continue;
for (int i = 0; i < mapping.Length; i++)
{
Utility.PixelMap map = mapping[i];
int rgbOffset = -1;
switch (map.ColorComponent)
{
case Utility.ColorComponent.R:
rgbOffset = 2;
break;
case Utility.ColorComponent.G:
rgbOffset = 1;
break;
case Utility.ColorComponent.B:
rgbOffset = 0;
break;
}
if (rgbOffset == -1)
continue;
int sourcePos = map.Y * this.stride + map.X * 3 + rgbOffset;
if (sourcePos >= 0 && sourcePos <= this.pixelMapping.Length)
this.pixelMapping[sourcePos] = i + (universe - minUniverse) * 510;
}
}
}