protected override void CreateScene()
{
this.Load(WaveContent.Scenes.Scene2);
AnimationSlot animationSlot0_1 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, 0, 0),
EndRotation = new Vector3(0, MathHelper.ToRadians(180), 0),
};
AnimationSlot animationSlot1_1 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, 0, 0),
EndRotation = new Vector3(0, 0, MathHelper.ToRadians(16)),
};
AnimationSlot animationSlot2_1 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, 0, MathHelper.ToRadians(-20)),
EndRotation = new Vector3(0, 0, MathHelper.ToRadians(2)),
};
AnimationSlot animationSlot3_1 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, 0, 0),
EndRotation = new Vector3(0, 0, MathHelper.ToRadians(-20)),
};
AnimationSlot animationSlot0_2 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, MathHelper.ToRadians(180), 0),
EndRotation = new Vector3(0, MathHelper.ToRadians(53), 0),
};
AnimationSlot animationSlot1_2 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, 0, MathHelper.ToRadians(16)),
EndRotation = new Vector3(0, 0, MathHelper.ToRadians(-75)),
};
AnimationSlot animationSlot2_2 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, 0, MathHelper.ToRadians(2)),
EndRotation = new Vector3(0, 0, MathHelper.ToRadians(50)),
};
AnimationSlot animationSlot3_2 = new AnimationSlot()
{
TransformationType = AnimationSlot.TransformationTypes.Rotation,
TotalTime = TimeSpan.FromSeconds(1.5f),
StartRotation = new Vector3(0, 0, MathHelper.ToRadians(-20)),
EndRotation = new Vector3(0, 0, MathHelper.ToRadians(-65)),
};
this.cube1 = this.EntityManager.Find("cube1");
this.cube2 = this.EntityManager.Find("base.zone0.zone1.zone2.zone3.cube2");
Animation3DBehavior animationBehavior0 = this.EntityManager.Find("base.zone0").FindComponent<Animation3DBehavior>();
Animation3DBehavior animationBehavior1 = this.EntityManager.Find("base.zone0.zone1").FindComponent<Animation3DBehavior>();
Animation3DBehavior animationBehavior2 = this.EntityManager.Find("base.zone0.zone1.zone2").FindComponent<Animation3DBehavior>();
Animation3DBehavior animationBehavior3 = this.EntityManager.Find("base.zone0.zone1.zone2.zone3").FindComponent<Animation3DBehavior>();
this.animationSequence = this.CreateGameAction(new Animation3DGameAction(animationSlot0_1, animationBehavior0))
.CreateParallelGameActions(new List<IGameAction>() { new Animation3DGameAction(animationSlot2_1, animationBehavior2),
new Animation3DGameAction(animationSlot1_1, animationBehavior1),
new Animation3DGameAction(animationSlot3_1, animationBehavior3)
}).WaitAll()
.ContinueWithAction(() =>
{
this.cube1.IsVisible = false;
this.cube2.IsVisible = true;
})
.CreateParallelGameActions(new List<IGameAction>() { new Animation3DGameAction(animationSlot0_2, animationBehavior0),
new Animation3DGameAction(animationSlot1_2, animationBehavior1),
new Animation3DGameAction(animationSlot2_2, animationBehavior2),
new Animation3DGameAction(animationSlot3_2, animationBehavior3)
}).WaitAll();
}