private void frmCreateGraphicTrackOptions_Load(object sender, EventArgs e)
{
IAGAnimationTracks tracks = AnimationExtension.AnimationTracks;
int i = 1;
string recommendedTrackName = "Map Graphic track " + i;
while (CheckTrackName(tracks, recommendedTrackName))
{
i++;
recommendedTrackName = "Map Graphic track " + i;
}
this.textBoxTrackName.Text = recommendedTrackName;
this.checkBoxOverwriteTrack.Checked = false;
this.checkBoxReverseOrder.Checked = false;
this.checkBoxTracePath.Checked = false;
this.trackBar1.Minimum = 0;
this.trackBar1.Maximum = 100;
RefreshPathSourceOptions();
helpProvider1.SetHelpString(this.radioButtonLineFeature,"Use a selected line feature as the path source.");
helpProvider1.SetHelpString(this.radioButtonLineGraphic, "Use a selected line graphic as the path source.");
helpProvider1.SetHelpString(this.checkBoxOverwriteTrack, "Check to overwrite existing tracks that have the same name as specified.");
helpProvider1.SetHelpString(this.checkBoxReverseOrder, "Check to create a track that moves the graphic in a reversed direction.");
helpProvider1.SetHelpString(this.checkBoxTracePath, "Check to show the trace of the moving point graphic in the animation. By default, the trace will be shown as a red dashed line following the path of the point graphic. The symbology of the trace can be changed in the display window after you play or preview the animation once.");
helpProvider1.SetHelpString(this.trackBar1, "With a non-zero simplification factor, the line will be simplified and smoother.");
helpProvider1.SetHelpString(this.textBoxTrackName, "Type a name for the track.");
}