public Ship(UnityShip ship)
{JustEntered = false;
frame = Animation.frame;
Velocity = Vector3.up;
UnityShip = ship;
Steer = Vector3.zero;
Separation = Vector3.zero;
MaxSpeed = 2f;
MaxForce = 2f;
Align = Vector3.zero;
Acceleration = Vector3.zero;
}
public UnityEngine.Vector3 Acceleration;