private Image RenderPattern(AC.Pattern pattern, int scale)
{
Bitmap bitmap = new Bitmap(AC.Pattern.Width * scale, AC.Pattern.Height * scale);
for (int i = 0; i < AC.Pattern.Width; i++)
for (int j = 0; j < AC.Pattern.Height; j++)
{
AC.Color c = pattern.GetPixel(i, j);
for (int x = 0; x < scale; x++)
for (int y = 0; y < scale; y++)
bitmap.SetPixel(scale * i + x, scale * j + y, FromPaletteColor(c));
}
return bitmap;
}