protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
// TODO: Add your drawing code here
spriteBatch.Draw(block1Texture, block1, Color.White);
spriteBatch.Draw(block2Texture, block2, Color.White);
spriteBatch.Draw(block3Texture, block3, Color.White);
spriteBatch.Draw(block4Texture, block4, Color.White);
spriteBatch.Draw(block5Texture, block5, Color.White);
spriteBatch.Draw(block6Texture, block6, Color.White);
spriteBatch.Draw(block7Texture, block7, Color.White);
spriteBatch.Draw(block8Texture, block8, Color.White);
spriteBatch.Draw(block9Texture, block9, Color.White);
spriteBatch.Draw(block10Texture, block10, Color.White);
spriteBatch.Draw(block11Texture, block11, Color.White);
spriteBatch.Draw(block12Texture, block12, Color.White);
spriteBatch.Draw(block13Texture, block13, Color.White);
spriteBatch.Draw(block14Texture, block14, Color.White);
spriteBatch.Draw(block15Texture, block15, Color.White);
spriteBatch.Draw(block16Texture, block16, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}