private void LogMessage(string message, TraceEventType eventType)
{
if (eventType.Equals(TraceEventType.Critical) || eventType.Equals(TraceEventType.Error))
{
UnityEngine.Debug.LogError(message);
}
else if (eventType.Equals(TraceEventType.Warning))
{
UnityEngine.Debug.LogWarning(message);
}
else
{
UnityEngine.Debug.Log(message);
}
}