Amazon.Runtime.Internal.Util.UnityDebugTraceListener.LogMessage C# (CSharp) Метод

LogMessage() приватный Метод

private LogMessage ( string message, TraceEventType eventType ) : void
message string
eventType TraceEventType
Результат void
        private void LogMessage(string message, TraceEventType eventType)
        {
            if (eventType.Equals(TraceEventType.Critical) || eventType.Equals(TraceEventType.Error))
            {
                UnityEngine.Debug.LogError(message);
            }
            else if (eventType.Equals(TraceEventType.Warning))
            {
                UnityEngine.Debug.LogWarning(message);
            }
            else
            {
                UnityEngine.Debug.Log(message);
            }
        }