public Score JsObjectToScore(Score score)
{
var score2 = new Score();
Score.CopyTo(score, score2);
#region MasterBars
for (var i = 0; i < score.MasterBars.Count; i++)
{
var masterBar = score.MasterBars[i];
var masterBar2 = new MasterBar();
MasterBar.CopyTo(masterBar, masterBar2);
if (masterBar.TempoAutomation != null)
{
masterBar2.TempoAutomation = new Automation();
Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
}
if (masterBar.VolumeAutomation != null)
{
masterBar2.VolumeAutomation = new Automation();
Automation.CopyTo(masterBar.VolumeAutomation, masterBar2.VolumeAutomation);
}
if (masterBar.Section != null)
{
masterBar2.Section = new Section();
Section.CopyTo(masterBar.Section, masterBar2.Section);
}
score2.AddMasterBar(masterBar2);
}
#endregion
#region Tracks
for (int t = 0; t < score.Tracks.Count; t++)
{
var track = score.Tracks[t];
var track2 = new Track(track.Staves.Count);
Track.CopyTo(track, track2);
score2.AddTrack(track2);
PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);
foreach (var key in track.Chords.Keys)
{
var chord = track.Chords[key];
var chord2 = new Chord();
Chord.CopyTo(chord, chord2);
track2.Chords[key] = chord2;
}
#region Staves
for (var s = 0; s < track.Staves.Count; s++)
{
var staff = track.Staves[s];
#region Bars
for (int b = 0; b < staff.Bars.Count; b++)
{
var bar = staff.Bars[b];
var bar2 = new Bar();
Bar.CopyTo(bar, bar2);
track2.AddBarToStaff(s, bar2);
#region Voices
for (int v = 0; v < bar.Voices.Count; v++)
{
var voice = bar.Voices[v];
var voice2 = new Voice();
Voice.CopyTo(voice, voice2);
bar2.AddVoice(voice2);
#region Beats
for (int bb = 0; bb < voice.Beats.Count; bb++)
{
var beat = voice.Beats[bb];
var beat2 = new Beat();
Beat.CopyTo(beat, beat2);
voice2.AddBeat(beat2);
for (int a = 0; a < beat.Automations.Count; a++)
{
var automation = new Automation();
Automation.CopyTo(beat.Automations[a], automation);
beat2.Automations.Add(automation);
}
for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
{
var point = new BendPoint();
BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
beat2.WhammyBarPoints.Add(point);
}
#region Notes
for (int n = 0; n < beat.Notes.Count; n++)
{
var note = beat.Notes[n];
var note2 = new Note();
Note.CopyTo(note, note2);
beat2.AddNote(note2);
for (int i = 0; i < note.BendPoints.Count; i++)
{
var point = new BendPoint();
BendPoint.CopyTo(note.BendPoints[i], point);
note2.AddBendPoint(point);
}
}
#endregion
}
#endregion
}
#endregion
}
#endregion
}
#endregion
}
#endregion
score2.Finish();
return score2;
}