public Beat()
{
Id = GlobalBeatId++;
WhammyBarPoints = new FastList<BendPoint>();
Notes = new FastList<Note>();
BrushType = BrushType.None;
Vibrato = VibratoType.None;
GraceType = GraceType.None;
PickStroke = PickStrokeType.None;
Duration = Duration.Quarter;
TremoloSpeed = null;
Automations = new FastList<Automation>();
Dots = 0;
Start = 0;
TupletDenominator = -1;
TupletNumerator = -1;
Dynamic = DynamicValue.F;
Crescendo = CrescendoType.None;
InvertBeamDirection = false;
}