private void GenerateBeat(Beat beat, int barStartTick)
{
// TODO: take care of tripletfeel
var beatStart = beat.Start;
var duration = beat.CalculateDuration();
var beatLookup = new BeatTickLookup();
beatLookup.Start = barStartTick + beatStart;
beatLookup.End = barStartTick + beatStart + duration;
beatLookup.Beat = beat;
TickLookup.AddBeat(beatLookup);
var track = beat.Voice.Bar.Staff.Track;
for (int i = 0, j = beat.Automations.Count; i < j; i++)
{
GenerateAutomation(beat, beat.Automations[i], barStartTick);
}
if (beat.IsRest)
{
_handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel);
}
else
{
var brushInfo = GetBrushInfo(beat);
for (int i = 0, j = beat.Notes.Count; i < j; i++)
{
var n = beat.Notes[i];
GenerateNote(n, barStartTick + beatStart, duration, brushInfo);
}
}
if (beat.Vibrato != VibratoType.None)
{
const int phaseLength = 240; // ticks
const int bendAmplitude = 3;
GenerateVibratorWithParams(beat.Voice.Bar.Staff.Track, barStartTick + beatStart, beat.CalculateDuration(), phaseLength, bendAmplitude);
}
}