AllowTool.UnlimitedDesignationDragger.BeginListening C# (CSharp) Метод

BeginListening() публичный Метод

public BeginListening ( ThingIsReleveantFilter callback, Texture2D dragHighlightTex ) : void
callback ThingIsReleveantFilter
dragHighlightTex UnityEngine.Texture2D
Результат void
		public void BeginListening(ThingIsReleveantFilter callback, Texture2D dragHighlightTex) {
			listening = true;
			filterCallback = callback;
			dragHighlightMat = MaterialPool.MatFrom(dragHighlightTex, ShaderDatabase.MetaOverlay, Color.white);
			invokingDesignator = DesignatorManager.SelectedDesignator;
		}