protected virtual void Dispose(bool disposing)
{
UnityEngine.Debug.Log("Maybe starting to trash _sessionOpts: " + _sessionOpts);
if(!_isDisposed)
{
UnityEngine.Debug.Log("TRASHING _sessionOpts: " + _sessionOpts);
alljoyn_sessionopts_destroy(_sessionOpts);
_sessionOpts = IntPtr.Zero;
}
_isDisposed = true;
}