Alexandria.Plugins.General.LuaModule.LuaModule C# (CSharp) Метод

LuaModule() публичный Метод

public LuaModule ( AssetManager manager, BinaryReader reader, string name ) : System
manager AssetManager
reader System.IO.BinaryReader
name string
Результат System
        public LuaModule(AssetManager manager, BinaryReader reader, string name)
            : base(manager, name)
        {
            using (reader) {
                reader.RequireMagic(Magic);
                VersionCode = reader.ReadByte();
                Endianness = reader.ReadByte() != 0 ? ByteOrder.LittleEndian : ByteOrder.BigEndian;
                IntSize = reader.ReadByte();
                SizeTSize = reader.ReadByte();
                InstructionSize = reader.ReadByte();
                InstructionOpSize = reader.ReadByte();
                InstructionASize = reader.ReadByte();
                InstructionBSize = reader.ReadByte();
                InstructionCSize = reader.ReadByte();
                NumberSize = reader.ReadByte();

                if (IntSize != 4 || SizeTSize != 4 || InstructionSize != 4 || InstructionOpSize != 6 || InstructionASize != 8 || InstructionBSize != 9 || InstructionCSize != 9 || NumberSize != 8)
                    throw new InvalidDataException();

                double constant = ReadNumber(reader);
                if (constant != 3.14159265358979323846e7)
                    throw new InvalidDataException();

                Main = new LuaFunction(reader, this);
            }
        }