internal Library(AssetManager manager, AssetLoader loader)
: base(manager, loader.Name)
{
var reader = Reader = loader.Reader;
loader.ExpectMagic(Magic);
var count = reader.ReadUInt16();
int offset = 8 + count * 4;
for (int index = 0; index < count; index++) {
int size = reader.ReadInt32();
new LibraryRecord(this, index, offset, size);
offset += size;
}
}