Alexandria.Engines.Unreal.Package.DetermineGame C# (CSharp) Метод

DetermineGame() статический приватный Метод

static private DetermineGame ( int fileVersion, int licenseMode, bool isEncrypted ) : PackageGame
fileVersion int
licenseMode int
isEncrypted bool
Результат PackageGame
        static PackageGame DetermineGame(int fileVersion, int licenseMode, bool isEncrypted)
        {
            int v = fileVersion, m = licenseMode;

            if (m == 0) {
                if (v == 76) return PackageGame.HarryPotterSorcerersStone;
                if (v == 79) return PackageGame.HarryPotterChamberOfSecrets;
                if (v >= 83 || isEncrypted) return PackageGame.Undying;
                if (v >= 68) return PackageGame.UnrealTournament;
                return PackageGame.Unreal;
            } else if (m == 25 /* build 927 */ || m == 28 /* demo and retail */ || m == 29 /* patch 1 */) return PackageGame.UnrealTournament2003;
            else if (m == 2481 /* v110 */ || (m == 635 || m == 763) /* v83 */) return PackageGame.Unreal2;
            else if (v == 118 && (m == 8 || m == 9 || (m >= 16 && m <= 19))) return PackageGame.ArmyOperations;
            else if (m == 8 && v == 120) return PackageGame.Devastation;
            else if (m == 30 && v == 119) return PackageGame.UnrealChampionship;
            else if (m == 58) return PackageGame.Borderlands;
            else if (m == 133) return PackageGame.ThiefDeadlyShadows;
            return PackageGame.Unknown;
        }