Alexandria.Engines.Unreal.Core.RootObject.Load C# (CSharp) Метод

Load() публичный Метод

Load this object's data from the BinaryReader using the current Alexandria.Engines.Unreal.State in State.
public Load ( BinaryReader reader, long end ) : RootObject
reader System.IO.BinaryReader
end long
Результат RootObject
        public virtual RootObject Load(BinaryReader reader, long end)
        {
            PackagePropertyAttribute.ReadObject(this, Package, reader, end);
            return this;
        }

Same methods

RootObject::Load ( Package package, BinaryReader reader, long end ) : RootObject