Alexandria.Engines.Sciagi.Resources.ScriptSection.Object.Object C# (CSharp) Метод

Object() приватный Метод

private Object ( Script script, ScriptBlock block, AssetLoader loader ) : System
script Script
block ScriptBlock
loader Glare.Assets.AssetLoader
Результат System
            internal Object(Script script, ScriptBlock block, AssetLoader loader)
                : base(script, block)
            {
                var reader = loader.Reader;

                loader.Expect((ushort)0x1234);
                LocalVariableOffset = reader.ReadUInt16();
                int functionSelectorListOffset = reader.ReadUInt16();

                int variableSelectorCount = reader.ReadUInt16();
                Codex<VariableSelector> variableSelectors = new Codex<VariableSelector>(variableSelectorCount);
                Variables = variableSelectors;
                for (int index = 0; index < variableSelectorCount; index++)
                    variableSelectors.Add(new VariableSelector(this, loader));

                int functionSelectorCount = reader.ReadUInt16();
                Codex<FunctionSelector> functionSelectors = new Codex<FunctionSelector>(functionSelectorCount);
                Functions = functionSelectors;
                for (int index = 0; index < functionSelectorCount; index++)
                    functionSelectors.Add(new FunctionSelector(this, loader));

                loader.Expect((ushort)0);
                for (int index = 0; index < functionSelectorCount; index++)
                    functionSelectors[index].ReadCodeOffset(loader);

                loader.ExpectPosition(block.EndOffset);
            }