public void DrawCel(PictureCel cel) { Canvas.Priority.SetColor(checked((byte)cel.Priority)); DrawPriority = true; DrawVisual = true; DrawImage(cel.Offset, cel.Dimensions, cel.Indices, 0, cel.Pitch, cel.MaskIndex); }
/// <summary>Draw the cel.</summary> /// <param name="renderer"></param> public override void Render(PictureRenderer renderer) { renderer.DrawCel(Cel); }