internal BiffArchiveTileset(BiffArchive archive, int index, AssetLoader loader)
: base(archive, index)
{
BinaryReader reader = loader.Reader;
Id = reader.ReadInt32();
Offset = reader.ReadUInt32();
int tileCount = reader.ReadInt32();
int tileSize = reader.ReadInt32();
Type = (BiffArchiveRecordType)reader.ReadUInt16();
}